AI Insights · Timothy · October 2025
Top Boxing Games Performance in the US for Q3 2025
Explore the performance trends of top boxing games on a unified platform in the US during Q3 2025, including weekly downloads, revenue, and active users.
In the third quarter of 2025, the top boxing games on a unified platform in the United States showcased varying trends in downloads, revenue, and active users, according to Sensor Tower data.
Boss Fight. from BoomBit, Inc. saw its weekly revenue fluctuate, peaking at approximately $827 in late September. The game experienced a notable climb in weekly downloads, reaching 21.8K by the end of the quarter. Active users steadily increased from 288.6K to 370.1K over the same period.
I, The One - Fighting Games by Azur Interactive Games Limited maintained a fairly stable revenue, closing the quarter at about $858. Downloads saw a decrease towards the end of September, with numbers falling to 14.6K. The app's active users also dropped from 31.7K to 29.1K throughout the quarter.
Real Boxing 2, developed by Vivid Games S.A., achieved a peak revenue of $8.8K in mid-September, while weekly downloads gradually declined to 12.9K by the end of the quarter. Active users decreased from 25.5K to 20.2K.
WWE Mayhem from Reliance Games saw a revenue peak at $11.8K at the start of the quarter, followed by a decline to $6.2K. Downloads dropped significantly to 3.6K by the end of September, and active users decreased from 35.1K to 26.3K.
Finally, Burrito Bison: Launcha Libre, published by Kongregate, experienced an increase in revenue, peaking at $5.8K in late September. Weekly downloads fluctuated, ending at 5.5K, while active users saw a decline from 87.9K to 43.7K.
For more detailed insights and data on these applications, Sensor Tower offers comprehensive analytics and trends analysis.